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* This drinking games is provided for entertainment-use only and was written and posted by users on the Internet. This game is not advocated or approved by the #1 Amazing Drink Archive. You are responsible for your actions and decisions. We advise substituting all alcohols involved or mentioned in any games with non-alcoholic beverages, and we strongly discourage underage drinking and alcohol abuse. Visit Alcoholics Anonymous if you have a drinking problem.
| Drinking game information |
All players need a set of standard Dungeons & Dragons dice (D4 D6 D8 D10 D12 D20)
Each players attacks opposing players using their weapons(dice). Each turn a player chooses an opponent to attack, then chooses a dice to attack with, rolls his/her d20 attack dice to see if you hit under your weapons target number, then if the player hits he/she rolls his weapon die to inflict drinking damage. If the attacking player misses he or she must drink a point of damage.
Weapons:
D4 Under 16
D6 Under 12
D8 Under 10
D10 Under 8
D12 Under 6
Attacking Rules:
A player who rolls equal to the weapon's target number clashes with their opponent causing both players to drink what is rolled on the weapon dice. For example, a player attacking with a D4 rolls a 16 would clash with his enemy and both would drink whatever is rolled on the D4.
A player who rolls a 1 on his/her attack die critically hits his opponent causing them to drink double whatever is rolled on the weapon die.
A player who rolls a 20 on his attack die citically misses his opponent allowing the opponent a free attack with whatever weapon die was rolled.
Spells:
When you finish your beer don't worry, it may be just what you need to finish your opponent off.
Every time you finish a beer keep your cap, this will become your spell components. Each spell will cost a diffrent amount of beer caps/tabs. When you have enough you may cast a spell, casting may be done at anytime before an attack die is rolled, even when not on your turn. All caps/tabs or whatever are discarded after the spell is cast.
Double Damage
3 Caps/Tabs cast before attack die roll to cause double damage, if attack misses so does the spell.
Hand of the Beer God
1 Cap/Tab (Cumulative) cast at any time to modify a roll by 1 for each cap/tab used. May be cast on any die roll.
Gasp of the Beer God
6 Caps/Tabs cast in between turns to cause one opponent to finish the beer that they are currently drinking. Opponent may negate the spell by rolling a 19 or 20 on a D20.
Attacking Target #'s:
D4 under 16
D6 under 12
D8 under 10
D10 under 8
D12 under 6
Added By: Jonathan Irvin, Brad Heiderich: Dekeon@aol.com
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